This is, as we have said, a compromise but if ever it does lead to confusion, just give greater credence to your ears than to your eyes.S The behavior described occurs whenever all of the clips on a given track are derived from a different recording. The Melodyne instance of the new track would then initially receive an exact copy of the lead vocals.In Melodyne, switch the copied track to Edit.By the same token, the other Sound Editor controls may also display approximate values if you keep switching to Clip Mode to adjust the parameters of individual clips. By this means, you can apply different settings to different clips.ĭuplicate the lead vocal track in the DAW. 6 dB – whereas in the other clips the third overtone will still be at -10 dB.
If, however, you now switch to Clip Mode and raise the third overtone of the selected clip by 4 dB, the resulting value for the overtone in question in the selected clip will be the sum of the two adjustments – i.e. If, for example, you have lowered the third overtone by 10 dB, this setting will be applied to all clips on the track. So if you are working in Track Mode and the track in question comprises multiple clips, any changes made in the Sound Editor will affect all the clips in the same way. per trackThe Melodyne instance of the new track would then initially receive an exact copy of the lead vocals.In Melodyne, switch the copied track to Edit.Select all the notes and delete them. The Sound Editor in the case of ARA integration works – as in the stand-alone implementation – on a Duplicate the lead vocal track in the DAW.
The Sound Editor in Track Mode and Clip Mode Tip: If you wish to edit audio material for which the Universal or Percussive algorithms were used in the detection process, you must first switch to one of the other algorithm, which will trigger a fresh analysis of the material. This may cause notes whose timing or pitch have been edited to sound slightly different when the Sound Editor is active on a track. Technical note: When a track is being displayed or edited in the Sound Editor, Melodyne employs internally the playback type “Tonal” – even if “Complex” was selected in Note Assignment Mode. The Sound Editor can only be used with tracks the notes of which have been detected using the Melodic or Polyphonic algorithms. As you edit multiple tracks simultaneously in the Sound Editor, the starting parameters of each track are varied by the same amounts. An important tip: Hold down the Alt key in this case, to make finer adjustments to the Sound Editor’s controls.The Sound Editor is track-based: To open one or more tracks in the Sound Editor, select them in the track header pane. But you can also effect very subtle changes in order to raise the profile of the vocals in the mix – by giving them greater freshness, for example, or added warmth.
With the Sound Editor in Melodyne studio, you can achieve magnificent transformations of the sound. Melodyne’s Sound Editor has its own pane, which you can open by clicking the button shown here or by choosing Show Sound Editor from the Options menu.